Standard camera controls normally have the 'looking up' control mapped to a mouse or controller being pushed forward. Y-axis inversion has the opposite action, where mouse or controller being pushed forward results in the camera being pointed down.

Answer: On y-axis, the x-coordinate of the point is 0. Therefore, we can find the intersection point of y-axis and y = 2x + 6 by simply putting the value of x as 0 and finding the value of y. y = 2(0)+6 = 0 + 6 = 6.

When you reflect a point across the y-axis, the y-coordinate remains the same, but the x-coordinate is taken to be the additive inverse. The reflection of point (x, y) across the y-axis is (-x, y).

In addition to shifting, compressing, and stretching a graph, we can also reflect it about the x-axis or the y-axis. When we multiply the parent function f(x)=bx f ( x ) = b x by –1, we get a reflection about the x-axis. When we multiply the input by –1, we get a reflection about the y-axis.

To reflect over the x-axis, change the sign on the y coordinates of selected given points. Reflections over the y-axis require the x coordinated to be negated. Reflections over the origin require that both the x and y coordinates be negated, and to reflect over the line y=x, swap x and y.

Introduction: My name is Margart Wisoky, I am a gorgeous, shiny, successful, beautiful, adventurous, excited, pleasant person who loves writing and wants to share my knowledge and understanding with you.

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